Iterative Software Design of Computer Games through FCA

نویسندگان

  • David Llansó
  • Pedro Pablo Gómez-Martín
  • Marco Antonio Gómez-Martín
  • Pedro A. González-Calero
چکیده

If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effectiveness of Computer Cognitive Games in Reducing Attention Deficit- Hyperactivity Disorder Symptoms and Improving Time Perception in Children

The aim of this study was to investigate the effect of computerized cognitive games on reduction of attention deficit hyperactivity disorder (ADHD) symptoms and time perception in children with ADHD. The present research method was a quasi-experimental pre-test-post-test design with a control group. Thirty students with ADHD were selected through purposeful sampling from elementary school stude...

متن کامل

تاثیر بازی‌های رایانه‌ای بر توانایی تمرکز و سازماندهی دانش‌آموزان مبتلا به اختلال نقص توجه

Background and Objective: While it is proclaimed that computer games function as a new therapy method via regulating electroencephalographic (EEG) abnormalities by sustaining attention and organization in students suffering from attention deficit disorder, the current study was a further endeavor to verify this impression. Materials and Methods: In this queasy-experimental study with a pre-t...

متن کامل

Developing Reliable yet Flexible Software through If-Then Model Transformation Rules

Developing reliable yet flexible software is a hard problem. Although modeling methods enjoy a lot of advantages, the exclusive use of just one of them, in many cases, may not guarantee the development of reliable and flexible software. Formal modeling methods ensure reliability because they use a rigorous approach to software development. However, lack of knowledge and high cost practically fo...

متن کامل

مقایسه میزان استفاده از بازی‌های رایانه‌ای و پرخاشگری در دانش‌آموزان پسر مقطع راهنمایی شهر تهران

Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a desc...

متن کامل

مطالعه تطبیقی دو منظر «بازی‌شناسی» و «روایت‌شناسی» به تحلیل ظرفیت‌های زیباشناختی بازی‌های رایانه‌ای هدفمند

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011